Workshops

How to Communicate Scientific Ideas to Everyone

Chair(s):
Mike Mckee, CREOL, The College of Optics and Photonics, USA
Matt Posner, Axonal Networks, Canada

It is common for industry professionals, faculty, and graduate students to conduct outreach to K-12 schools and in informal locations such as fairs, science centers, or open houses. But what are the most effective ways to engage participants in activities and how should the information be presented? As part of this workshop, participants will learn how to most effectively present activities in optics and photonics that will maximize engagement while considering the audience and the location. They will also learn how to train others using the skills learned in this workshop and make use of artificial intelligence tools to design responsible lesson plans.

Description

Learning Outcomes:
This course will enable you to:

  1. Present information considering audience and location.
  2. Use artificial intelligence (AI) prompts and didactic tools to alter an activity to maximize engagement for their audience.
  3. Recognize when a presentation is “over the heads” of a prospective audience.
  4. Learn how to “speak simply.”
  5. State the important factors that are required for effective presentations to varying audience
  6. Teach others the approaches learned in the workshop

Innovative Teaching Frameworks for Photonics Education: From Classical Foundations to Quantum Applications

Chair: Haider Al-Juboori, South East Technological University, Ireland

This workshop provides an interactive platform to explore innovative applications of the Conceive-Design-Implement-Operate (CDIO) educational framework in advancing optoelectronics and photonics engineering education. Participants will examine effective strategies for connecting foundational principles of classical semiconductor-based computers to emerging quantum technologies, fostering an integrated approach to curriculum development.

Description

Key topics include:

  • Applying the CDIO methodology to develop experiential learning modules that bridge classical computer with quantum computer concepts.
  • Incorporating industry-relevant competencies, such as innovation, leadership, and sustainability, into technological engineering training.
  • Strategies for designing curriculum that addresses real-world challenges and equips students for professional success in modern quantum industries.
  • The session will feature case studies, including a successful quantum awareness program at South East Technological University, which linked classical computing principles with quantum applications. Participants will engage in collaborative activities to co-design modules tailored to industry and academic needs.
  • This workshop is ideal for educators, researchers, and curriculum developers seeking to align educational practices in electronics and quantum-based computers with the evolving demands of technology and industry. Participants will gain actionable insights into enhancing student competencies and preparing them for cutting-edge advancements in the field.


Learning Outcomes:

This workshop aligns with ETOP 2025’s themes by focusing on education and training strategies that integrate classical optoelectronics with emerging quantum applications, preparing students for future challenges in photonics and quantum technologies. Participants will explore innovative pedagogical approaches, curriculum design, and hands-on strategies to enhance learning outcomes in engineering education.
 
By the end of this workshop, participants will be able to:

A. Strengthen Pedagogical Strategies for Teaching New Technological Concepts
Analyze and apply innovative teaching methodologies that enhance student engagement in classical electronics and quantum education.
Design and implement active learning strategies, such as project-based and inquiry-driven learning, to improve conceptual understanding.
Develop interdisciplinary teaching modules that integrate electronics subjects and quantum science within existing curricula.

B. Bridge Classical and Quantum Principles in Education
Evaluate key differences between classical and quantum principles and integrate these concepts effectively into educational frameworks.
Define the milestone for designing course content that transitions students from classical electronics principles to quantum applications, reinforcing foundational knowledge.
Introduce experimental and computational approaches that illustrate the transition from classical to quantum principles in a hands-on manner.

C. Align Education and Training with Industry and Research Needs
Identify essential competencies required for students entering photonics and quantum-related industries.
Incorporate industry-aligned skills into curricula, including problem-solving, critical thinking, and technical expertise in quantum applications.
Explore accreditation and certification frameworks that validate student proficiency in optics, photonics, and quantum technologies.

D. Develop Evaluation Techniques for Educational Purposes
Implement feedback-driven evaluation methods to enhance learning outcomes and student performance.
Utilize data-driven initial approaches to assess the effectiveness of innovative teaching strategies.

E. Foster Collaboration and Outreach in Quantum Education
Engage in discussions on interdisciplinary collaboration between educators, researchers, and industry professionals to advance quantum technologies education.
Develop strategies for outreach education in electronics-based photonics, targeting diverse student populations and promoting inclusivity in STEM fields.

Explore funding and partnership opportunities to support curriculum innovation and research in quantum education.

Problem-Based Learning: Engaging Students in STEM

Chair(s):
Judy Donnelly,
Professor Emerita at Three Rivers Community College (Connecticut, USA) where she was founder and program coordinator of the Laser and Fiber Optic Technology AS degree program. She is a fellow member of SPIE and Optica, and was awarded the Maria Yzuel Education Award (SPIE) and the Esther Hoffman Beller Medal (Optica) for education.

Nicholas Massa, Ph.D. is a newly retired Professor at Springfield Technical-Community College (Massachusetts, USA) where he was program coordinator of the Laser Optics Technology AS degree program. He is a fellow member of Optica and a senior member of SPIE, and was awarded the Maria J. Yzuel Educator Award (SPIE) and the Esther Hoffman Beller Medal (Optica) for education.

Description

Can students learn content material, structured problem solving and teamwork all at the same time? Problem Based Learning (PBL) is designed to do just that by engaging students in authentic real-world problems while supporting their problem-solving skills. Developed for use in medical education in the 1970s, PBL is a student-centered approach to teaching and learning. Studies show that PBL leads to deeper learning and better retention of material.
In this workshop, participants will learn more about PBL and the PBL Projects’ “Challenges” (case studies) that have been developed with industry and research universities, the majority in optics/photonics.
Participants will take the part of a student and solve a PBL Challenge from an MIT semiconductor fab, developed in partnership with FUTUR-IC. In the process they will learn how to enhance students’ content knowledge, critical thinking skills, and ability to work in teams. Participants should bring laptops or another means of accessing the PBL website.

Photonics for a Sustainable Future: Building Skills and Systems Thinking in Education

Chair: Haider Al-Juboori, South East Technological University, Ireland

With over 20 years of experience, Dr. Al-Juboori has led numerous research projects in ultrafast optical imaging and laser technologies. He previously held postdoctoral positions at DESY and the German Aerospace Centre (DLR), and later earned a second Ph.D. in EUV/X-ray Advanced Technologies from University College Dublin and RWTH Aachen University.

In addition to his work in photonics, Dr. Al-Juboori focuses on educational innovation, integrating AR, VR, and AI to enhance learning in optics and engineering. He is also committed to embedding sustainability into engineering curricula to prepare students for global challenges.

Description

This workshop introduces participants to innovative methods for integrating sustainability into STEM education through hands-on photonics experiments. Using a structured and experiential learning activity centered on the “Rainbow Peephole” experiment, attendees will explore the intersections of engineering, sustainability, and societal impact. Participants will assume diverse technical roles to balance sustainability priorities in designing photonics-based solutions, fostering skills like perspective-taking, systems thinking, and professional negotiation.
The workshop will explain the symmetrical structure to design, emphasizing the application of photonics in sustainability and including discussions on integrating transversal skills into higher education curricula. Attendees will be equipped with tools and methods to inspire sustainable innovation in their teaching and learning environments.

Ultrafast Optics Education and Training with the Virtual-Reality Laser Laboratory Simulator femtoPro - Application Scenarios in Academia and Industry

Chair: Stefan Müller, University of Würzburg, Germany

This workshop focuses on illustrating the didactic concept and the contents of femtoPro with the help of live demonstrations. In addition to providing an overview of the physical models used in the simulation, possible application scenarios for using this teaching and training software in academia and industry will be discussed. These scenarios will be analyzed from the perspective of practical lab course supervisors and lecturers at universities, optics laboratory managers in industry, as well as laser-safety officers. We show how the software can be used as a one-semester practical optics lab class, as a lecture supplement, or as an in-house and remote training tool.

Description

femtoPro is an interactive, virtual-reality (VR) femtosecond laser laboratory simulator for teaching and training of linear and nonlinear optics. In femtoPro, users follow step-by-step tutorials and learn how to set up and operate laser experiments in an eye-safe manner. The completion of practical tasks and compliance with laser safety rules are automatically checked, enabling users to efficiently learn the correct and safe handling of laser beams and to acquire the technical skills necessary to work in optics and photonics research or industry. The simulation is based on physical models for the calculation and visualization of Gaussian beam propagation, ultrashort optical pulses, their modulation through optical elements, and nonlinear optical effects. femtoPro includes a full practical lab course on how to construct, align and operate optical experiments such as telescopes, optical delay lines, and interferometers as well as setups for ultrashort pulse characterization. The software is available as a free download for Meta Quest and Pico standalone VR headsets.

The software can also be tried out at the ETOP exhibition. For more information, please visit the femtoPro website: https://www.femtopro.com

Learning Outcomes:
This workshop will give you an overview of the contents of femtoPro. In addition to technical details such as the installation and usage of the software, you will gain an impression of how the software can be implemented in practical teaching and training.

Digital Game-Based Training in Semiconductor Resource Efficiency for Photonics Industry Life Cycle Thinking Curricula

Chair(s):
Trevor Morrisey
, Massachusetts Institute of Technology, USA
Sajan Saini, Massachusetts Institute of Technology, USA

As advanced packaging of microchips drives a convergence of integrated photonics with microelectronics, photonics engineer and technician skilling across the semiconductor supply chain requires a preliminary just-in-time training introduction to Life Cycle Thinking (LCT), as a sustainability manufacturing methodology to help understand where photonics co-design will not only enhance next-generation computing applications, but also impact the future environmental footprint of fab and packaging facilities. Game-Based Learning offers unique learning affordances for just-in-time training, that prove particularly effective to train in multi-component, systems level problems such as LCT, requiring levels of trade-off analysis. In this workshop, attendees will be introduced to the digital game Gentronics, in which they’ll assume the role of a smartphone company that constructs, maintains, and expands a manufacturing supply chain to deliver an electronic consumer product, with supporting options for end-of-life reuse or recycle. The workshop will guide attendees through a live gameplay session and include a breakout discussion for attendees to assess and report back how this digital game may be potentially incorporated into their home institution education curriculum.

Description

The package-level convergence of photonics and integrated photonics with microelectronics, is opening up new opportunities not only for more resource-efficient (low power, low material consumption) systems in datacom, wireless, sensing/imaging and AI applications; it is also suggesting new impact potential in the consumption of resources and mitigation of waste for high volume manufacturing and product end-of-life recovery. In this game-based learning education tool, learners practice the analytical process of Life Cycle Thinking, to better identify the opportunities for electronic-photonic convergence to impact both the performance and the manufacturing of advanced technology systems

Learning Outcomes:

  • Describe and map the semiconductor manufacturing supply chain
  • Infer the presence and impact role of photonics manufacturing within the semiconductor manufacturing supply chain
  • Describe Life Cycle Thinking
  • Estimate the scale of resources consumed and waste generated in high volume manufacturing processes

Exploring Extended Reality (XR) Tools for Education in Optics and Photonics

Chair: Fabian Lukas, Max Planck School of Photonics, Germany

This workshop invites instructors and lecturers to explore how XR technologies can enhance teaching and learning in higher education. Participants will engage in hands-on demonstrations of innovative teaching tools, including a VR Clean room training module for simulating laboratory environments, an AR companion app designed to support optics lab courses, a DIY tool set for creating remote-controllable experimental setups, and a game-based VR app for training laser alignment skills. An interactive session will provide an opportunity to discuss practical applications, challenges, and opportunities for integrating these tools into educational settings. This workshop is designed to offer practical insights and experiences that participants can take back to their classrooms.

Description

Introduction to XR in Education

  • Brief overview of XR technologies: Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality.
  • Context and relevance for Optics and Photonics education.

Hands-on Demonstrations

  • VR Clean room Training
    Explore a fully immersive virtual clean room environment to simulate laboratory preparation and Scanning Electron Microscope image acquisition.
  • AR Companion App for Optics Labs
    Experience interactive AR tools to complement lab experiments and visualize complex optical concepts.
  • DIY Tool set for Remote-Controllable Experimental Setups
    Learn how to create and use remote-controlled experiments to support hybrid and distance learning.
  • Game-Based VR App for Laser Alignment
    Engage with a gamified VR tool designed to teach and practice precise laser alignment skills in a virtual setting.


Interactive Session

  • Open discussion on applying XR tools in educational settings.
  • Sharing ideas, addressing challenges, and exploring solutions with fellow participants.

Conclusion and Feedback

  • Wrap-up of key takeaways and collection of participant feedback to guide future improvements

Learning Outcomes:

  • Participants will get an overview on state-of-the-art XR Learning resources.
  • Participants will learn how to implement special XR tools into their own curricula.
  • Participants will experience the positive effects of XR tools from the perspective of a learner.

Walk in Their Shoes: Inclusive Outreach Through Role-Playing

Chair: Ana Karen Reyes, Universidad Tecnológica de Tulancingo, Mexico

Step into the shoes of someone facing hidden barriers in STEM. Through a dynamic role-playing game, participants will experience firsthand the challenges different groups encounter when pursuing careers in science and technology. This immersive experience will shed light on the struggles of underrepresented communities and equip attendees with practical strategies to make their outreach activities truly inclusive. Walk away with tools to create real impact and inspire the next generation of diverse scientists!

This session is designed to be highly interactive and engaging participants will actively take part in a role-playing game that offers a unique, firsthand perspective on inclusion challenges in STEM. Whether you’re new to outreach or a seasoned advocate for diversity, this workshop will provide practical tools to ensure your efforts make a meaningful impact.

Description

Learning Outcomes:

  • Experience the challenges faced by individuals from diverse backgrounds in STEM through an interactive role-playing exercise.
  • Identify common barriers that prevent equal participation in STEM outreach initiatives.
  • Learn evidence-based strategies to design outreach activities that are more inclusive and impactful.

Develop an action plan to implement inclusive practices in their own outreach efforts.